Games Day mini-convention

We will be holding the next East Tennessee Miniature Games Day on Saturday, October 3rd. Events will be running from 2:00 until 10:00 PM.

Location

We will be graciously hosted by Iron Wyvern
304 Wharf St
Loudon, TN 37774
(865)383-3513
contact@ironwyvern.com
Google Maps

Food

Iron Wyvern has snack and drink vending machines, and also a beer permit. Their new kitchen will be serving a hot dogs and fries menu.

Schedule Summary

Start Time Game


2:00–10:00 Bolt Action v3: The Vire Crossing
2:00 French and Indian War Raid
2:00 Space Hulk: Suicide Mission
2:00 Aliens: Colonial Marines - Mission: Bay 42


4:00–8:00 Infinity Demos


6:00 BattleTech: 3-way Convoy Raid
6:00 Pillage: The Retaking of the Sacred Pinecone
6:00 Gangs of (New) Rome

 

Events

2:00

The Vire Crossing (2:00–10:00)

Rules: Bolt Action v3
Scale: 28mm
Setting: World War Two
Players: 8–12 (2 teams)
GMs: Will Werner and Ethan Stout

A large multi-table battalion scenario. Each player fields a 1000-point army with a 16 order-dice limit. Simultaneous battles play out across multiple tables: Company Commanders fight it out on individual tables while Battalion Commanders manage artillery, air support, and reserves across the whole engagement.

Unrated event, welcoming all skill levels. Swiss pairings, standard Bolt Action scoring (3 for a win, 1 for a draw, 0 for a loss), with tiebreakers on individual W/L/D record and then Auxiliary Points.

Full event details and registration on Longshanks.

French and Indian War Raid (2:00)

Rules: Sharp Practice
Scale: 28mm
Setting: French and Indian War
Players: 6
GM: Allen Hughes

An Indian raid on settlers.

Space Hulk: Suicide Mission (2:00)

Rules: Space Hulk
Scale: 28–32mm
Setting: Warhammer 40,000
Players: 2–4
GM: Jon Beatty

A squad of Space Marine Terminators has teleported deep into a Genestealer-infested Space Hulk. Their objective is simple: fight through the corridors, reach the target, and destroy it—even if none of them return.

This participation game recreates the classic Space Hulk scenario at Warhammer 40,000 scale. Updated Terminators and Genestealers fight across a full 3D hulk built from Zone Mortalis floor tiles and Boarding Actions walls, doors, and bulkheads instead of the original cardboard corridors. Tight corridors, restricted firing lanes, overwatch, and brutal close combat — every move matters as the Terminators race against an enemy that never stops coming. No experience required.

Aliens: Colonial Marines - Mission: Bay 42 (2:00)

Rules: Aliens: Another Glorious Day in The Corps/Get Away From her You B&$%#!
Scale: 30mm
Setting: Science Fiction (Aliens)
Players: 8
GM: Matthew Flattery

[Mission Details]

“Alright Marines, after last night assault on the Operations Center where we are holding up by a heavy Xenomorph infestation; one of them managed to drop itself right on top of our communications board and bleed itself out- rendering it all but useless.”

“Thankfully, Bishop managed to find a set of replacement parts and equipment in a Storage Bay Area labeled ‘Bay 42’. I’m sending your squad in to collect those parts and bring them back here for repairs; failure is not an option.”

“You either bring back those parts- or we can kiss our asses at calling for reinforcements, or better yet rescue, goodbye.”

“Stay Frosty Marines, and get back here in one piece.”

-Lt. Scott Gorman

[Communication ended]

4:00

Infinity Demos (4:00–8:00)

Rules: Infinity N5 from Corvus Belli
Scale: 28mm
Setting: Science Fiction
GM: Hunter Snapp

Walk-up demos and quick games of Infinity, from Corvus Belli.

Infinity is a 28mm metal miniatures game simulating special operations and skirmishes in a high technology sci-fi universe; an exciting and action-packed near-future where secret missions, black ops, and covert actions determine the destiny of Humankind.

Infinity boasts innovative and dynamic rules that keep both players engaged and participating throughout the entire game sequence.

6:00

BattleTech: 3-way Convoy Raid (6:00)

Rules: BattleTech: Total Warfare, plus select optional rules from Tactical Operations and a custom add-on for support forces
Scale: BattleTech, ~6mm (large machines at roughly 1:265 scale)
Setting: BattleTech: Fed Com Civil War Era
Players: 3–14 (flexible, drop-ins welcome)
GM: Zane Shepherd

Scenario: Star vs Lance vs Lance Convoy Raid.

The Retaking of the Sacred Pinecone (6:00)

Rules: Pillage
Scale: 28mm
Setting: Low Fantasy
Players: 2–3
GM: Logan Ostrom

The great elder Grim-Tooth of the Mucksnare Clan has ordered the Sacred Pinecone to be stolen from the Pineclaw Clan. His warriors successfully done so and have now seized control over the Rucksun Clan fortified shrine to give thanks to the Gods and Spirits, before they loot and plunder the Rucksuns village near by. The Pineclaws have given chase and it is uncertain of when the Rucksuns will return from their raids and hunts.

Gangs of (New) Rome (6:00)

Rules: Gangs of Rome
Scale: 28mm
Setting: The Nika Riots of the Early Eastern Roman (Byzantine) Empire
Players: 6
GMs: Sam and Andy Cowell

In an early precursor to modern football hooligans, the rowdy supportors of the Blue and Green chariot racing teams are fighting and killing each other and the government in the streets of Constantinople. This is historical. Look it up.

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If you’d like to run a game at a future games day, please e-mail Andy Cowell.